Werewolf Lord (Creature)
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LYCANTHROPE, WEREWOLF LORD
{{Monster Table
| style=
|#ofEntries=3
| creature=Werewolf Lord, Human Form
| creature2=Werewolf Lord, Dire Wolf Form
| creature3=Werewolf Lord, Hybrid Form
| size=Medium | type= Humanoid
| size2=Large | type2= Humanoid
| size3=Large | type3= Humanoid
| size= | type=(Human, Shapechanger)
| size2= | type2=(Human, Shapechanger)
| size3= | type3=(Human, Shapechanger)
| hd=10d10+20 plus 6d8+30 | hp=132
| hd2=10d10+20 plus 6d8+30 | hp2=132
| hd3=10d10+20 plus 6d8+30 | hp3=132 hp
| init= +2
| init2= +4
| init3= +4
| speed=30 ft. (6 squares)
| speed2=40 ft. (8 squares)
| speed3=30 ft. (6 squares)
| ac= 26 (+2 Dex, +3 natural, +6 +2 mithral chain shirt, +5 +3 heavy shield) | touch= 12 | flat= 24
| ac2= 19 (–1 size, +4 Dex, +6 natural), | touch2= 13 | flat2= 15
| ac3= 19 (–1 size, +4 Dex, +6 natural), | touch3= 13 | flat3= 15
| bab= +14 | grapple=+18
| bab2= +14 | grapple2=+29
| bab3= +14 | grapple3=+27
| at= +2 bastard sword +21 melee (1d10+8/17–20) or masterwork composite longbow (+4 str=bonus) (2d8+15/17–20) +17 ranged (1d8+4/x3)
| at2= Bite +25 melee (2d6+16/19–20)
| at3= Claw +24 melee (1d6+11) or +2 bastard sword +27 melee
| full_at= +2 bastard sword +21/+16/+11 melee (1d10+8/17–20) or masterwork composite longbow (+4 str=bonus) +17/+12/+7ranged (1d8+4/x3)
| full_at2= Bite +25 melee (2d6+16/19–20)
| full_at3= 2 claws +24 melee (1d6+11) and bite +20 melee (2d6+5/19–20); or +2 bastard sword +27/+22/+17 melee (2d8+15/17–20) and bite +20 melee (2d6+5/19–20)
| space= 5 ft. | reach=5 ft.
| space2= 10 ft. | reach2=5 ft.
| space3= 10 ft. | reach3=10 ft.
| sa= —
| sa2= Curse of lycanthropy, trip
| sa3= Curse of lycanthropy
| sq= Alternate form, wolf empathy, low-light vision, scent
| sq2= Alternate form, wolf empathy, damage reduction 10/silver, low-light vision, scent
| sq3= Alternate form, wolf empathy, damage reduction 10/silver, low-light vision, scent
| fort= +16 | ref= +12 | will= +13
| fort2= +17 | ref2= +12 | will2= +11
| fort3= +17 | ref3= +12 | will3= +11
| str=18 | dex=14 | con=14 | int=10 | wis=12 | cha=12
| str2=32 | dex2=18 | con2=20 | int2=10 | wis2=12 | cha2=12
| str3=32 | dex3=18 | con3=20 | int3=10 | wis3=12 | cha3=12
| skills= Handle Animal +4, Hide +6, Listen +9, Move Silently +8, Spot +13, Survival +5
| skills2= Handle Animal +4, Hide +6, Listen +9, Move Silently +12, Spot +13, Survival +5*
| skills3= Handle Animal +4, Hide +6, Listen +9, Move Silently +12, Spot +13, Survival +5*
| feats= Alertness, Cleave, Combat Reflexes, Exotic Weapon Proficiency (bastard Sword), Improved Critical (bastard sword), Improved Critical (bite), Improved Natural Armor, Improved Natural Attack (bite), Iron WillB, Power Attack, Run, Stealthy, TrackB, Weapon Focus (bastard sword), Weapon Focus (bite), Weapon Specialization (bastard sword)| feats2= (same as human form)
| feats3= (same as human form)
| env= Temperate forests
| env2= Temperate forests
| env3= Temperate forests
| org= Solitary, pair, or pack (1–2 werewolf lords plus 2–4 werewolves plus 5–8 wolves)
| org2= (same as human form)
| org3= (same as human form)
| cr= 14
| cr2= 14
| cr3= 14
| treas= Standard
| treas2= Standard
| treas3= Standard
| align= Always chaotic evil
| align2= Always chaotic evil
| align3= Always chaotic evil
| adv= By character class
| adv2= By character class
| adv3= By character class
| la= +3
| la2= +3
| la3= +3
}}
Stronger, hardier, and more deadly than its lesser fellows, the werewolf lord is a murderous beast that delights in wreaking havoc.
The werewolf lord presented here is a 10th-level human fighter and natural lycanthrope, using the following base ability scores: Str 16, Dex 14, Con 14, Int 10, Wis 10, Cha 12.
COMBAT
Werewolf lords can assume a hybrid form as well as an animal form. In dire wolf form, they can trip just as normal wolves do. In hybrid form, they can wield weapons or fight with their claws.
Alternate Form (Su): A werewolf lord can assume a bipedal hybrid form or the form of a dire wolf. Curse of Lycanthropy (Su): Any humanoid or giant hit by a werewolf lord’s bite attack in wolf or hybrid form must succeed on a DC 15 Fortutude save or contract lycanthropy. Trip (Ex): A werewolf lord in dire wolf form that hits with a bite attack can attempt to trip the opponent (+15 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the werewolf lord. Wolf Empathy (Ex): Communicate with wolves and dire wolves, and +4 racial bonus on Charisma-based checks against wolves and dire wolves. Skills: *A werewolf lord in hybrid or wolf form gains a +4 racial bonus on Survival checks when tracking by scent. Possessions: +2 mithral chain shirt, +3 heavy shield, +2 bastard sword, gauntlets of ogre power, cloak of resistance +2, masterwork composite longbow (+4 Str bonus). SEE WIKIPEDIA ENTRY: Werewolf- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:CR14 Category:Chaotic Alignment Category:Evil Alignment Category:Forest Terrain Category:Human Subtype Category:Humanoid Type Category:Medium Size Category:Shapechanger Subtype Category:Temperate Climate Category:LA3 Category:Lycanthrope{{OGL Bottom|the System 3.5 Reference Document|SRD}}